Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Friday, June 13, 2025

No Kings in Ankh-Morpork

A cabal of small-minded reactionaries summon a creature of pure destruction – a dragon – to overthrow the current political order of their city and contrive a return to a puppet monarchy. But the dragon, a creature of pure ego and willful destructiveness, has nothing but contempt for those that summoned it, and destroys them, and large swathes of the city, in turn.

That's the premise of Guards! Guards! Terry Pratchett's clever and hilarious fantasy thriller, a parody of the police procedural, the hard-boiled crime novel, The Return of the King, and a meditation on authority, politics, and civil society. If it also seems uncomfortably apt to the idiocy and disruption of the disastrous second Trump administration, it's a testament to Pratchett's insight and humanism, tempered by distinctly modern skepticism.

In Guards! Guards!, an ambitious technocrat sets out to overturn the Patrician of Ankh-Morpork, and even he is boggled by the small-mindedness and selective reasoning of the secret society that collectively summons the dragon. Pratchett's startlingly accurate satire shows that these are not evil men, on the whole, only individuals whose petty resentments and willingness to swallow absurd lies as long as they prop up their own sense of privilege are practically self-sustaining.

It was amazing, this mystic business. You tell them a lie, and then when you don't need it any more you tell them another lie and tell them they're progressing along the road to wisdom. Then instead of laughing they follow you even more, hoping that at the heart of all the lies they'll find the truth. And bit by bit they accept the unacceptable. Amazing.

But the dragon doesn't consider violence and greed to be means to a political ends: it is destruction and greed embodied, and the results, as they are with Trumpism, are predictable. The city burns, but the disruption is merely the pretext for a more authoritarian regime to claim primacy.

The resolution is less of an analogy to the current moment, mainly because Pratchett is a writer of comedy, but the healthy cynicism towards the matter of human nature still stands. The scruffy, neglected officers of the Night Watch are not exactly heroes but they are decent and try to do the right thing in their way, and they understand (mostly) that there is no absolute justice, only the endless flexibility and compromise required to navigate the competing interests and diversity of the emergent metropolis.

In this sense, there's no scope for the return of the king, given that kings are at worst brutal despots and at best practiced wielders of violence and rough justice. The unacknowledged king becomes a literal man of the people, a city cop, the watch officer, who enforces the imperfect rules of civil society and tolerance. And through this reflects back on and parodies the familiar fantasy trope (and Tolkien), it's not actually that far from Tolkien's own thoughts on kingship. Compassion, justice, healing, and restraint are the marks of the true king, not political power for it's own sake. Aragorn is the exception and the ideal who earns his kingdom through decades of unseen toil – few kings, in Tolkien or the Discworld, reach the ideal.

On the other hand, because he's a typically compelling Pratchett character, Lord Vetinari, the Patrician of Ankh-Morpork, might seem an almost idealized projection of another ideal, the benign despot. Yet in this case, the Patrician is the least bad of all the bad options, who governs a complex of pluralistic interest groups by balancing one against another, with a direct kind of utilitarianism ("The Patrician didn’t believe in unnecessary cruelty.* While being bang alongside the idea of necessary cruelty, of course.") – a proto-democrat, as such.





Monday, June 6, 2022

The long journey: Tad William's Memory, Sorrow, and Thorn

When I posted on the doorstopper fantasy over two years ago, the book I had before me was Tad Williams's The Dragonbone Chair, the first book of Memory, Sorrow, and Thorn. Now, I've just finished To Green Angel Tower, the last book of the trilogy. The reading experience says something about the fantasy series, as a genre and a form, and also how reading is itself an undertaking that changes over time.

For the sake of accuracy, I've read plenty of other books since starting MST, and part of the pleasure of a long series is setting each volume aside, then beginning again, reprising the synopsis, leaving and then returning to the fictional world, observing the changes in characters, speculating on the long threads of plot that are held over. But as MST progresses, the pace slackens, and reading TGAT in particular was a plodding business, sometimes only a few pages a night. When I was younger, I was bolder about skimming long books, but as a consequence my recollection of first reading TGAT was somewhat sketchy and incomplete. This time, I took the time—but the time, as it were, also took something out of me. There was more to learn reading at a measured pace, but it was also obvious how much of the text was filler, spacing, incidents that replicated previous incidents, not to mention the sheer spatial requirement of journeying out and back across the map of Osten Ard.

The slower read gives us more time to reflect on the themes as well as the action—and though Williams is a fine writer of action, there is too much of it. First time round, MST can be read as a classic bildungsroman, tracing the journey of its younger characters from late childhood through to adulthood, and indeed challenging some of the conventions, since sex as well as romance arise, as well as the usual responsibilities and the adult need to confront and overcome grief and anger. But the other theme that becomes evident, woven into and reprised throughout the long journey outwards and back to the beginning, the Green Angel Tower overlooking the very castle that Simon and Miriamele set out from, is the theme of recurrence and nostalgia, of the longing for and critical loss of the past.

[mild spoilers to follow]

This, of course, has informed fantasy fiction since the Old English elegy, and is defines the distinct mood of the elvish exodus from Middle-earth. Williams centers MST on the cycle of invasion and dispossession, and the deep and exceptional resonance of this theme is that while Simon and his companions strive to correct a world that is severely and devastatingly out of balance, trapped in a supernatural winter, restoring the elder world of Sithi domination, before the violent arrival of the human conquerers, is the mission of the tragic and evil Storm King. To some degree, they are both on the same quest, but from very different points. 

This recognition makes Simon's choice at the very moment the Storm King's return is near complete an act of maturity and compassion. Choosing to perhaps to fear but not to hate, he seems to rob Ineluki of the last quantum of rage and spite he needs to complete his ritual. But outside the moment, this is also problematic. For if we accept that the Sithi are in a real sense the indigenous peoples of Osten Ard, brutally displaced, then admitting that fear of the other is only a first step towards justice and reconciliation.

MST gains great traction and interest in playing with many of the tropes of earlier fantasies, particularly The Lord of the Rings. But where the wisdom of Frodo Baggins lies not simply in his destruction of the ring but his pity and compassion—a weapon that the fallen Saruman acknowledges is formidable indeed—Simon here seems to gain the power to acknowledge fear and even look past hatred, but not to overcome it. 

Perhaps this is a necessary change, a more realistic balancing of the fears and compromises, as well as insight and regret, that the hero accumulates, and the cost of the return of the king. But one can't but feel that the moment is not quite satisfying, after so much effort is expended reaching it. Perhaps this is even the trap of the doorstopper, which always suggests more text, more sequels, another novel just in development.

On the other hand, investment in the characters and their world, the very sense of challenge and effort, would be lesser if it were not for their weight and detail of the trilogy. The danger for the doorstopper is that the nostalgia for the world, the desire to deepen immersion and multiply characters into sprawling stories, eventually became its own end. The problem with Game of Thrones is that the player can no longer see the end. But I do believe there are ways back into the form, that the formal structure of the trilogy and can nourish engagement, but also find ways to shift expectations, compress, adapt. The wonderment of fantasy is that the world is whole but also deep, and somewhere always remains beyond reach.


Friday, March 26, 2021

Worlds within, worlds beneath

Four seasons in one day
Lying in the depths of your imagination
Worlds above and worlds below
The sun shines on the black clouds hanging over the domain

– Crowded House (Lyrics Tim Finn & Neil Finn)

In writing, much of my attention is turned to the craft and creation of fictional worlds. This is not simply a matter of science fiction or fantasy; every fiction instantiates and implies a rich collection of assumptions, designs, guesses, and diegetic facts that form the imagined world: the shadow of the text illuminated by the reader’s imagination.

Fictional worlds, their potential and danger, haunt two quite different recent works: M. John Harrison’s startling and unsettling The Sunken Land Begins to Rise Again and Susanna Clarke’s lucid and compelling Piranasi. Each one considers, in quite different ways, the temptations and traps of the many worlds harbored in the imagination.

One knows, by now, what to expect of M. John Harrison. His technique is extraordinary; his worlds are indistinct, oblique, out of reach. The Sunken Land Begins to Rise Again is set in England, but it is the profoundly alienated and drifting nation of the Brexit era. Beneath the surface lies the deep history of the land: geology, geography, the sediment of millennia of human occupation and industry, marked in the spiritual and material landscape. But the characters are detached from this, often both physically and emotionally isolated, in a post-industrial economy focused on gigs and temporary lodgings. One senses the movement to reconnect with the sunken lands, inherent in the fictional interest in the themes of spiritual renewal and transformation expressed in the sentimental Victorian tract The Water Babies. But the fixation on a lost sense of "English-ness" also evokes the toxic isolationism of Brexit. 

Harrison's technique focuses on exact, evocative description paired with inexact, oblique narrative. His work is often described as unsettling, and it is the way his precise, writerly skill with detail and landscape positions itself across an incomplete story that unsettles one’s sense of narrative and coherent action. Harrison’s characters, likewise, are drawn to the unspoken network of aspiration and conspiracy that informs the story but refuses to cohere.

Clarke's Piranesi is no less painstaking, but the narrative that begins as a mystery eventually becomes clear, as the protagonist's fractured memory is reconstructed, if not restored. Yet the fictional world, the structure inspired by the work of the historical Piranesi, in particular the astonishing Carceri d'invenzione or Imaginary Prisons series of prints, is the primary setting of the novel. The "World" of Piranesi — it is a proper noun, a character — is an archetypal labyrinth, a fictional construct, and a prison. The fantasy that begins as a dream of transcendence, an experiment in magic, becomes a trap, an exercise in manipulation and cruelty. What first appears as a consistent, even beautiful exercise in baroque classicism also has corrosive effects on the mind and memory. And although compassion and rescue are possible, it is only from outside the fictional world that we begin to understand its dangers as well as its potential.

There is a measure of peace and resolution at the end of Piranesi that The Sunken Land Begins to Rise Again does not offer, but both works shape themselves around the potential and dangers of the other world, the imaginary, and the dangerous journey between the real and unreal, and what we may discover, recover and lose in the transition.

Friday, December 18, 2020

The doorstopper fantasy

 The Lord of the Rings is no doubt a long read and well worth the time, but compared to the “doorstopper” multi-volume fantasies that followed it, it’s positively compact. Indeed, LOTR was drafted as a single long novel, and then published in three volumes, a choice with a strong tradition in the case of the triple-decker novels of earlier Victorian publishing. But, at some point in the 70s and 80s the trilogy became the pattern, and then commercial fantasy developed the even more substantial series format, which gave us behemoths like The Wheel of Time and Game of Thrones. These doorstopper fantasies, of significant mass and length, well exceed LOTR in word-counts and represent several intriguing challenges and questions.

I’m minded of this because my shelter-in-place COVID-19 reading has included Tad William’s Memory, Sorrow, and Thorn, both a trilogy and one of the better exemplars of the doorstopper series. William’s certainly wrote at length, introducing multiple character threads and alternately cultivating and subtly defying genre conventions, but at least MS&T came to a satisfying ending. I still remember overhearing Robert Jordan being pressed as to when The Wheel of Time would end by a Christchurch bookstore owner during a visit. As I recall, he gave a firm “we’ll see” in answer, and sadly died before his series was finished. George R. R. Martin, on the other hand, has attracted the scorn and concern of fans for not yet completing Game of Thrones, and yet I think the more interesting question is how will he finish his own sequence when the script writers of the TV series have already preempted his choices.

The trilogy format certainly offers some advantages. The three book sequence frames and encourages a beginning, middle, and end structure, offering the clarity of exposition, development, and conclusion, rising tension, and similar desiderata. And a wide range of authors have made good use of the scope of multiple story threads to develop tension and suspense. And perhaps the more complex the fantasy, and more complex the fictional world, the more need for development and explanation.

But issues of completion aside, the doorstopper has encouraged and even enabled some weaknesses, perhaps the worst of which was bloated storylines with more long-winded development for development’s sake and seemingly interminable politicking and journeying. Even Memory, Sorrow, and Thorn drags in the middle volume, shifting and transferring characters back and forth across Osten Ard like an over-cautious chess player advancing and retreating pieces in the mid-game before the end-game becomes apparent. But worse than pacing, I think, was the proliferation of shallow minor characters and ancillary story-lines. The main reason I dropped GoT and the sprawling, interminable Malazan Book of the Fallen was the ever expanding cast of characters, which made a focal point, much less a protagonist, impossible to settle on. 

And yet the fantasy trilogy trilogy, with its open horizons, its richness of texture, its sustained evocation of a world, remains compelling. Perhaps there are ways to adapt and develop the three part structure; to make the long journey an adventure, to provide authentic scope for characters to emerge, and to make the imaginary world dense and strange again. 



Friday, October 25, 2019

The Book of the New Sun – Gene Wolfe

Where to begin with even preliminary notes on Gene Wolfe's dizzying, monumental sequence The Book of the New Sun? The death of Gene Wolfe earlier this year prompted me to return to the sequence starting with The Shadow of the Torturer to give the whole series its second (and in some volumes third) reading, but the whole remains a staggering and sometimes frustrating work, frequently brilliant and occasionally baffling.

At one point in The Sword of the Lictor, the narrator-torturer Severian climbs down a mountain cliff that is composed not only of natural materials but human-made elements, strata of artificial structures, metals, made objects: "the buildings and mechanisms of humanity," layered in geological sediment. As Tolkien created a sense of the mythic past of Middle-Earth by building ages of imaginary history, Wolfe creates a sense of an ancient world illuminated by a dying sun by generating these accumulated layers of future history. But this history is also so vast that it is mostly unknowable, at once so compressed and remote that there is little to be gleaned from it. This scene is something of a touchstone for my reading of the whole work.

You might say that Severian's eidetic memory, able to record a mass of episodic detail but rarely able to draw back far enough to show the implications of what he witnesses, enacts this kind of layering. Severian is often described as an unreliable narrator, despite the precision of his recall. In fact, the text itself is like this, layering allusions, metaphors, stories, histories, and forms of meaning. One of Wolfe's most effective conceits is to conceal high technologies behind antiquarian terminology by way of "translation", such that energy weapons are described as lances, grounded spacecraft as citadels, and often the apparent significance of an item conceals and transcends its material nature, as the Claw of the Conciliator, the healing relic of the messiah, is eventually whittled down from jewel to claw, and eventually shown to be a thorn from a wild rosebush.

This mirroring (mirrors can also transcend space and time in the New Sun) can be both dazzling and perplexing. For instance, after two or three readings I'm still at a loss as to describe precisely how the far future messiah boot-straps himself into temporal existence, or precisely how and where and for what function he comes by the Claw. It's suggested by the end of the sequence that Severian is destined to travel in the corridors of time, and thereby somehow guide his own apotheosis, but where Severian intrudes in his own story, or his precise relationship with menacing, distant figures such as the abyssal giants, is not apparent after this reading any more, I expect, than the next.

The dying earth genre, from The Night Land to Viriconium, is by implication an elegy, located at the point of entropy where the fictional world is ossified and decayed. The Book of the New Sun certainly partakes of this moment and its dizzying perspectives. But perhaps Wolfe's most profound piece of misdirection is that his work ends not on the edge of dissolution but of renewal. This theme, the movement from executioner to broader moral consciousness to redemption, is one Dickens deployed and I've used myself, most clearly in the figure of Gabriel Carver. There is always a tendency, from Tolkien to Wolfe, to chase after deliberate allegories, in this case between Catholicism and the cult of the Increate and the New Sun, but for me it is Severian's meandering journey, sometimes impressive, sometimes perplexing, in the labyrinths of the far future that hold the greatest satisfaction and interest.

Tuesday, November 6, 2018

The Saruman trap — or Tolkien on politics

The Lord of the Rings is not overtly a political work, being more concerned, broadly, with the problem of power, but where we can say that questions of politics are also questions of power, then this recent piece on the "Saruman Trap" has particular resonance.

Saruman is, of course, the greatest of all the wizards of Middle Earth, who chooses, nevertheless, to side with Sauron, his justification being that Sauron's victory is inevitable, but with the even more insidious rationale that his wisdom, his persuasion and knowledge, can direct and control the brute strength of Mordor, guiding evil to high ends while deploring its methods.

This, as Gandalf knows, is nonsense, but it is persuasive nonsense, just as the "voice of Saruman", subtle, insinuating, lying, is a metaphor for the worst forms of political persuasion, the reasoned tones that cloak abhorrent policy.

This year, in the mid-term elections, many of us may consider the Saruman trap, particularly those conservatives whose Republican Party has been captured by extremism and naked bigotry under the cloak of populism, but also, perhaps, those progressives who are berated for their lack of civility in debates with figures who have no concern themselves for civil liberties or reasoned positions.

Tolkien had first-hand experience of totalitarianism in its most dreadful forms, and Donald Trump is neither Sauron nor Hitler, which is not to diminish the grave danger his posturing, lying, self-aggrandizing incompetence and cruelty pose to American democracy. But Tolkien understood the  risks of opposing totalitarianism on its own terms, of confronting brutality with brutality, and lies with lies, or tacit acceptance that ends up as complicity. Gandalf chooses the path that is neither, knowing the dangers, but knowing also that it is better to answer a lie with a simple truth, no matter how dangerous to the truth-teller.

When Saruman makes his last, most formidable appeal from the balcony of his ruined tower, Gandalf can only laugh, and the spell is broken.



Friday, September 16, 2016

Unfinished, not unread

I firmly believe that writers should be readers, that reading is an act of faith in writing and essential to the craft.

And while I dislike leaving a book unfinished, it sometimes happens that, due to work, writing, or other contingencies, a book has to be set aside. Sometimes, this is because a book is dull, unreadable, or impossible, but mostly not.

At the moment, I'm coming close to the end of a revision of A Hangman for Ghosts, and so I have less time than usual for reading. But, as a record of my efforts, here are three partial reviews of three books started and left behind, through no clear fault of their own.

The Luminaries, by Eleanor Catton

I owe a significant debt of allegiance to this, an historical novel, also a literary mystery, by a New Zealand author. It is a considerable work, with a deep and complex narrative, rich structure, and sensitive voice. It probably deserves greater attention that I could spare at the time.

Catton's model for the Victorian multi-plot novel, however, is not Dickens but George Eliot. Middlemarch springs to mind, for the breadth interaction and the close attention to the minutia of human interaction. The danger here, for Catton, is that much like Eliot she often describes the secret key, the inner nature of her characters, in subtle terms, but – unlike Eliot – she cannot quite reflect the inner character in their outer actions.

The Buried Giant, by Kazuo Ishiguro

A literary fantasy by a significant author. Certainly there is something haunting and evocative about his post-Roman Britain, a land where fantastical beasts and terrors are real, and where the culture is as contained and occasionally fearful as the upper-classes of England before the Second World War, or in 1930s Shanghai. But there is, I think, a limit to the effectiveness of Ishiguro's rigorously affectless prose. His characters may have fenced off their memories and feelings, but in a world of magic and looming strangeness, should their feelings also be fenced off so effectively from us?

The Name of the Wind, by Patrick Rothfuss

Completing the move to more commercial fantasy, The Name of the Wind is engaging, highly readable, a perfect traveling companion (which is how I started reading it). The fictional world suggests depth and interest, and the work is well-written, occasionally poetic, which serves it well. Unlike Ishiguro, however, Rothfuss does not quite grasp the mindset of the pre-technological, mythic era he describes, and occasionally lapses into odd anachronisms, or drops modern phrases ("Okay" is particularly jarring) into his dialogue. If Rothfuss has embraced the need to make his imagined world coherent and believable, it seems to have been imposed from the outside rather than growing from an inward imaginary.

But, as the book moves on, it begins to solidify some of the cliches that it appears at first to eschew, and attention wanes. The hero at first becomes a Harry Potter-esque magical prodigy, complete with a visible physical tell, is then violently orphaned, then finds his way to the University (of magic – which operates more like a modern American college than a medieval school), and then teaches a lesson to the stuffy and insular faculty, and so on. This may indeed be an "adult Harry Potter", but others, such as A Wizard of Earthsea or The Magicians sequence, have made more original work of this.

Since this book is still unfinished, the summary is partial and unfair. My biggest hope is that eventually Rothfuss will begin to unwind the tropes he summons.

Friday, December 11, 2015

On Viriconium

M. John Harrison's Viriconium sequence rightly stands as a landmark in literary fantasy, although to the new reader it might be difficult to tell why. This is not to say the Viriconium is not a brilliant, significant work; it is, but it is also a puzzle, a challenge, which subverts the narrative unities of the genre, of fiction, even.

The puzzle begins with the collection itself: it is a sequence only in the loosest sense, being comprised of three novels and a number of short stories, published and composed over many years, and presented not entirely in chronological order. The stories are haunting, sometimes elliptical. The novels form a rough narrative arc, but the whole effect is not that of a traditional fantasy trilogy, and more one of recursion and retelling, a revisiting and revising of the history and place that is Viriconium.

To identify the setting, then: Viriconium is a city, sometimes the centre of an empire, perhaps the world's last, located on the far edge of human time, in the Evening Cultures that follow from the environmentally devastating period of the Afternoon Cultures. This suggests a science-fantasy, perhaps even of the dying earth variety, but the world is too indistinct to support that notion entirely. In fact, Virconium is more like an  urban fantasy, an impossible city, an abstract compilation of London, Rome, Paris, Berlin, York, Venice, with its European street names and imprecise architecture. And although Harrison deploys many archaic technologies and weapons (toxic power-knives, combat airships) the era and level of technology is fluid, anachronistic, indefinite.

This same fluidity characterizes the narrative as it expands. The first novel, The Pastel City, is probably closest in form to the science fantasy, and roughly follows the conventions of a quest fantasy: there is a hero (teagus-Cromis), a conflict (The War of the Two Queens), a quest against the enemy in the north. But by the second novel, which ostensibly addresses the aftermath of the first, the quest is less heroic, the threat more metaphysical, the protagonist confused and cynical. And although the final novel replays some of the tropes of the first (the metaphysical plague, the faltering rescue), it has become a matter between artists, entertainers and policemen, rather than swordsmen, and the events of the first novels are touched on only as the most distant memories of allusions.

Well, as Harrison warns us, in a phrase that might be taken as a talisman: "All queens are not Mammy Vooley.... All heroes are not Ignace Retz." His characters constantly reprise and return to archetypal roles (queen, swordsman, magus, dwarf), as though playing with the masks of the hero, and yet never entirely fulfill them, or indeed lose their own identity in the effort, as Cellur, the immortal, alien maker of mechanical birds, forgets even his own identity across the vast stretch of time the novels allude to.

Indeed, memory is the basis on which Harrison constructs and deconstructs his city, likening it to a set of letters read and reread until the original meaning becomes unclear. In his important, elusive online essay "What Might it be Like to Live in Viriconium" Harrison argues against one of the standards of modern commercial fantasy: worldbuilding.
The apparent depth of the great fantasy inscapes—their appearance of being a whole world–is exhilarating: but that very depth creates anxiety. The revisionist wants to learn to operate in the inscape: this relieves anxiety and reasserts a sense of control over “Tolkien’s World.”
Viriconium cannot be mapped; it resists literalism. Hence, Viriconium steadily unbuilds, revises, breaks open its invented world. This is less a deconstruction, a taking the world apart, than a continuous revisioning, a seeing anew.

But one might ask, to see what anew? Defamiliarisation is a process, not a statement, so what does the work as such say in the end? One could assert that to make the world anew in each work is to renew our perceptions of it: a kind of recovery such as Tolkien describes. Harrison proposes that such strategies can serve to reveal the inevitable structures of power and language that define realities, political, social, and otherwise. Certainly, Viriconium is strongly concerned with world-views, the clash of alien and familiar umwelts, but it is not until the last novel, In Viriconium, that Harrison reveals his interest in the function of art, visual, literary, or otherwise. In this novel, the sword is replaced by the palette knife, as artists take over the roles of poet-warriors and queens. Just as Harrison's essay rehearses the tension between literary and commercial fantasy, this Viriconium has become sickly, moribund, trapped between the popular, meaningless commercial art of the High City and the ineffectual avant-garde pretensions of the Low City. Consequently, the gods of this city are equally ineffectual, literal dummies and figures of fun and revulsion.

The city is only saved when these gods are challenged and wounded, when an attempt is made to reconcile "high" and "low" art, to return to art-making as a first principle. Elsewhere, Harrison has indicated the metaphor is an activity, an exchange, like meaning, which cannot be reduced to a static formula. Viriconium is not so much a city as that process in action, boundless, metamorphic, iterative.

Of course, this sort of work cannot always satisfy: that's the point. Viriconium doesn't deliver a world, but glimpses of a shifting world view that you assemble as best you can. Sometimes, we fail, and we're left with the pieces, as the characters so often fail. This is not always the best thing for readers: we're provided with suggestions rather than resolution. In its place, we have Harrison's extraordinary, evocative, powerful language. Viriconium is a thrill to read, even if we're not sure what's going on, or what a "cynical room" consists of. Sometimes, characters seem to lack a critical agency; Harrison's female characters, most of all, are either figureheads or images of stoic acceptance.

This does not stop us from journeying towards Viriconium, or constructing it again in imagination and tracing its rise and fall. This ever-expanding, never resolved journey is the subject, suitably, of the last story in the collection. "A Young Man's Journey to Viriconmium" is a journey that can never be completed, or is likely to be punctuated with disasters, but in the middle of the story, a child's vision of a cafe interior reflected in the windows that look out on a garden, superimposing the two spaces, becomes a metaphor for the work that fantasy can accomplish, a moving and poignant vision of a world transformed. If you look for a plot in this story, or even continuity between scenes, you will be disappointed. But if, as in the last scene of the story, you want to keep digging in the storm, you will be rewarded.


Monday, June 8, 2015

The Sword in the Stone - T. H. White

Tolkien, I recall, had reservations about Lewis's blending of inconsistent sources and traditions in the Narnia stories: Roman fauns and Greek centaurs against Nordic wolves and a White Witch, for instance. But I wonder what he made of T. H. White's The Sword in the Stone, an extraordinary melange of elements: sentimental medievalism blended with precise historical detail and conscious anachronism, children's story and searching political allegory, legend and fantasy, and comedy with a looming thread of adult tragedy.

Among those concerned with writing modern fantasy, much is made of world-building, which means the coherence and integration of the world, and the application of a realist logic to unreal categories. But as M. John Harrison has observed, fantasies are extended metaphors, idealogical and not physical landscapes, and they serve to generate interpretations, not factual consistency. In this respect, The Sword in the Stone is a novel of education, but its lessons are about encountering and integrating, without necessarily reconciling, a multitude of viewpoints.

Merlin, living backwards in time, has already seen the tragic future and the even more baffling modernity which occasionally intervenes in the text, but he can only prepare Wart for what he will discover and ultimately do as the Once and Future King. He can guide but not resolve. Wart's lessons, through Merlin's magical transformations, are often about the burden of power, and his encounters, such as with the mordant pike or the mad, militaristic hawks, highlight the dangers of tyranny and the moral price of authority. If the fantasy England of the narrative is but a nostalgic rendering, this serves to highlight that it is also lost in the past as the whole golden age of Arthurian legend is lost, that these soft edges are just a comforting illusion, but one we can't give up quite yet. This is what Merlin sees and Wart cannot, and the discrepency lends the comedy unusual poignancy and insight.

Friday, January 9, 2015

The Magician's Land - Lev Grossman

The Magician's Land, the last volume of a series we can now say forms The Magicians trilogy, does several admirable things. It brings the series to a satisfying close, not always possible in a loose serial narrative, and addresses the primary question left dangling at the end of the first book: what is magic for? And it does so with a brisk, well-written narrative that avoids the bloat and long-windedness that the genre has become prone to.

The Magician's Land has some faults too. These are minor faults, to be sure, but they make the reading experience an uneven one. The first is an over-large cast of focal characters, and a structure that flips between characters at will, which forces Quentin, the protagonist of the trilogy, towards the background at odd moments, even though the story of his growing maturity and quest for restitution is the focus of the novel. Plum, a young magician snatched by misadventure from the magical college of Brakebills, holds significant portions of the narrative, but there's no real reason for her to do so, except to act as a foil for Quentin. There's also a tendency for characters to speak with the mock-ironic tone of college students even in moments of genuine tenderness or emotion, which is rather at odds with the growing maturity of the central characters, he signature development of this final volume. Nevertheless, Grossman has a magician's gift for combining action, contemporary references, and moments of true fantasy and wonder, and his invented world of Fillory has gathered true weight and strangeness (and a touch of sadness) as the series continues.

These, however, are small matters. Although Grossman is at pains to point out that the grand fantasy quest (even the quest for self-knowledge) is more often than not incomplete or ambivalent, his characters both destroy and remake a world. And in this we finally touch on the answer to the challenge of the first novel. Magic is not neat, predictable, merely technical, or even necessarily useful. But it is creative, and in creation and dislocation the magician, like the novelist, brings new possibilities into the mundane world.

Monday, November 25, 2013

The Night Land - William Hope Hodgson

The Night Land (1912), William Hope Hodgson's science fantasy of a decaying Earth darkened by the death of the Sun in a vastly remote future, should be regarded as unreadable. The pseudo-archaic language lumbers along, the plot is simple and largely descriptive, there is virtually no dialog, the characters are thin, there is an unpleasant thread of misogyny in the character relationships, and the whole mass is excessively long and repetitive.

But The Night Land is, after a fashion, a masterpiece.

The Night Land is less a narrative than a prose-poem, a setting, a mood, an evocation of entropy and dread in a world so old that human progress is over, the Sun is dead and only the end of all things, inevitable but hugely delayed, remains. Humanity has retreated to one last Redoubt, and can only wait for extinction. The world is desolate, ruled by threatening monsters, but their nature is utterly alien. Whatever the hero of the text can gain, it will be ultimately eclipsed by the destruction and failure of everything else. Hence, in a real sense, progress, narrative advancement, is futile. The book is really about a setting, a world of alien things and impending destruction, which can be barely named, let alone described.

Hence, the archaic language is an evocation of distance, of the alienating effect of so much time. The vague names of creatures – Watchers, Silent Ones – suggest their menace and unknowability. The routine story is really the only action that is possible when all human beings can do is rescue the remaining fragments and wall them up against the gathering darkness. Hodgson's fantasy edges closer to the logic and stasis of a dream. The Night Land is about creating an impression, a sense of dread, of the night closing in and a flicker of human resistance.

This, and the scope and boldness of the author's vision of a dying universe, is what makes The Night Land unique.

Wednesday, October 23, 2013

A comment about the Potterverse and fantasy


A critical note about the Harry Potter series. An unused fragment of my creative writing dissertation, which is not wholly fair, or reasoned, but represents my disquiet with this otherwise admirable series:
In the world of Harry Potter, magic has become procedural, teachable and formulaic (though we rarely, if ever, glimpse the history of those formulae). Hence, magic becomes a mechanical task, a technology, and is represented as heavily bureaucratised. The only character who defies the bureaucracy, who acts as if magic has personal, transformative power, is the antagonist Voldemort, the leader of a cabal of racists in a fascist coup. Rowling’s work is so committed to the coherency of her world and magic that she discounts or smothers magic’s transgressiveness, its dangerous potential.

Wednesday, September 18, 2013

Short fiction: transition or rediscovery?

Having, like most writers early in their careers, worked my way into short fiction and the occasional published story, and still looking at short fiction as part of my studies in creative writing, I was deeply interested in this recent piece in Public Books, on the short story in transition.

I'm particularly happy to see the short story move from its rather austere, elliptical and domestic form of modern realism towards something looser, more experimental and broadly imaginative. But this is hardly a transformation so much as a shift towards and even a recovery of older, more entertaining or speculative forms.

I felt the same dissatisfaction with the formal boundaries of contemporary short fiction (particularly the literary journal sort) when I started writing in the area, and so I moved steadily into the fabulists, Italo Calvino, Primo Levi, and Borges. I also felt the imaginative influence of the science fiction I had read as a child and teenager: Ray Bradbury, Ursula Le Guin and the classic SF collections. These writers opened up the possibilities of the short story again. And now we find contemporary writers such as Karen Russell and Junot Diaz retracing the footsteps of Borges and even Poe (whose Gothic tales were entertainments, not slices of reality).

Wednesday, August 28, 2013

Slow Reading The Lord of the Rings, part II

The Two Towers remains the volume of The Lord of the Rings I relish most, perhaps because in the context of my 'slow-reading' project it is not just a bridge between beginning and end but a wonderfully developed story on its own (though, when reading time is short, I start to question the length of the Treebeard passages).

The Two Towers is really two books, or two stories. One, a heroic epic, a tale of battles and strange encounters with magic and myths; the other, a more personal quest, a journey built around character and the subtle triangulation between Frodo, Sam and Gollum, and the delicate moral and practical choices imposed on them.

To my mind, the battle sequence around Helm's Deep is particularly fine, since Tolkien's epic view allows him to balance the movement of armies and great forces with personal struggle, and the action is expansive but never unclear. But what sticks for me in the slow reading is rather the brilliant confrontation with the defeated Saruman, for the voice of Saruman in the modern context represents the peril and corrupting power of political language, the elegant and insidious lie that worms its way into thought and cannot be stilled even in the midst of the destruction it has brought. Saruman is defeated, of course, but how many political Sarumans remain, still persuading us from the ruins of their towers?

The mountains of New Zealand and the paths, steps and ravines around Ithaca, NY are now permanently fused in my imagination when I think of the climb towards Cirith Ungol.

Wednesday, August 7, 2013

Worldbuilding and the maker's hand

Worldbuilding has been on my mind recently, following the AULLA Conference at The University of Queensland, this item on the '7 Deadly Sins of Worldbuilding' on io9.com, and my own efforts at shaping the world of my new novel, A Hangman for Ghosts.

Writers of speculative fiction are often positioned at the forefront of worldbuilding, encouraged to consider everything from consistency to tactile detail. The late Iain M. Banks was a masterful world builder because his worlds were vibrant, present and sturdy, and he could shift between them effortlessly. The Raven's Seal was also an effort in world-building for me, because the city and its society had characteristics that were critical to the mystery, but the true pleasure as a writer was to animate that world and make it feel like a lived experience rather than a static stage-set.

But as I argued recently in a paper at AULLA, I've come to suspect that worldbuilding in conformance to elaborate rules of procedure and solely in service of verisimilitude is in danger of making fictional worlds dull, prosaic, uninteresting even. Invented worlds can never be complete, and trying to catalogue all their features and account for all their internal mechanisms is a mere technical chore. The economy of Airenchester can't be found in micro-economics. The prison colony of A Hangman for Ghosts is not merely an administrative relic. Worlds come alive when we see them not as constructs, but as metaphors, figures, characters. This is something that Iain M. Banks understood implicitly, and this is what drew me to the complexities and wonder of worldbuilding in the first place.

Tuesday, May 28, 2013

A speculative review of Sorcery! - The Shamutanti Hills

I've been reading -- if that's the right word, because you could also say 'playing' -- Inkle Studio's impressive e-book version of Steve Jackson's classic gamebook The Shamutanti Hills, the first volume of the Sorcery! series. The Shamutanti Hills is a game, a map, and a story: an interactive fiction in which the reader exerts choice over the path he or she takes to the end of the book.

Now, all fictions are interactive in that they involve engagement, the creation of a world between the reader and the text, and the play of speculation and imagination: guesses, expectations, and reversals. But interactive fiction enhances the possibility of interplay by giving the reader choice over the path of the narrative at key points. The most popular of these, and the ones that have interested me for some time, are those based on games and quests. The idea of a path is not incidental: the gamebook often resembles a map or chart, or even a labyrinth, where the ideal play is to find the optimal path through.

The Shamutanti Hills does a fine job at this. What I most admire about it is the sense that the hills constitute a real, if fantastic, terrain: a landscape of mines, villages, hills, woods and ruins, inhabited by goblins, giants, witches, elves and wizards, villagers and monsters, that one can pass through and explore, rather than a simple series of challenges. One feels that the stories of the hills intersect and carry on their own life, and this is enhanced by the game aspect of surviving and mastering the various challenges that the hills represent. The Shamutanti Hills rewards play because each play-through reveals something new about them.

Although the fantasy quest provides a way of structuring the forking narrative of the gamebook, I speculate that the form could also be applied to the mystery. Imagine a mystery in which the reader takes up the role of investigator, choosing clues, hunting leads, suspects, uncovering the plot (or not), building the case on the basis of decisions made in reading.

Tuesday, April 23, 2013

St. Lucy's Home for Girls Raised by Wolves - Karen Russell

Karen Russell is a significant new author and her work, particularly her short fiction, has generated substantial interest, perhaps because she obviates the distinction between the mimetic and fantastic genres, between speculative and realist fiction, simply by writing as if the distinction did not exist.

And so in St. Lucy's Home for Girls Raised by Wolves, we encounter insomniac prophets, boys hunting the ghost of their dead sister, titanic spiral shells as fairground exhibits, spirit possession, werewolves, and minotaurs on the Great Western Migration. These inhabit stories that focus on the uncertainty and difficulty of the transition to adulthood. The difficulty for the reader is not so much in identifying the fantastic as in determining how these elements are cogent to the story. What does it mean, for example, that the narrator's father in "from Children's Reminiscences of the Western Migration" is a minotaur? The figure is neither wholly figurative nor wholly mundane; not simply an image of the strength and stubbornness of purpose a child might project onto a father, or an ironic transplantation of the mythical beast of the Labyrinth into the linear myth of western expansion. Russell's stories excel in this deadpan delivery of the fantastic, masked by the heightened, almost hallucinatory quality of her prose, teasing us with the scent of multiple implications that never lead to fixed points.

Russell's stories often end unhappily, or on the ambiguous verge of disaster, as though succumbing to a kind of narrative entropy in which all the choices and possibilities of maturity are bad ones. This is not necessarily a bad thing, but it can make the reader uneasy, ambivalent about the reading experience itself.

One of Russell's techniques struck me in an oddly personal way. In a couple of stories she has the habit of injecting exotic sounding names (Toowoomba, Aokeroa [sic], Rangi, Waitaki Valley, Mr Oamaru) into her text. Perhaps they are picked at random; perhaps they are consciously chosen to create estrangement, to suggest dislocation. But I have spent a lot of time in the real Waitaki Valley, and for me this transposition of place-names was disconcerting, an overlay of fictional terrain and real spaces, which seemed to pose an interpretative puzzle, a cypher for which the key is still absent. Perhaps that's the aim.

Nevertheless, these are fluid, imaginative, inventive stories that mark the edges of new terrain for fiction.

Wednesday, April 3, 2013

Iain Banks news

Sad news today that the writer Iain Banks has been diagnosed with cancer. To my mind, Iain Banks, or Iain M Banks in his works of speculative fiction, is one of our most interesting and important contemporary writers.

Iain Banks was hugely influential on me in my twenties and thirties: one of the few writers who bridged the gap between speculative fiction and literary fiction, his work incorporated literature, fantasy and science fiction. But more than that, he wrote with intelligence, ferocious energy and humour. He taught me that a novel can be incorporate many things, but it should always drive forward and never lapse into dullness.

O you who turn the wheel and look to windward, Consider Phlebas, who was once handsome and tall as you.

Thursday, January 3, 2013

Character and Choice in The Two Towers

Slow reading Tolkien's The Lord of the Rings can expose surprising nuances in the text. One of the criticisms of Tolkien I've come across is that his characters are uninteresting, flat, reflexively good or heroic, yet their heroism lacks depth because ultimately it is easy, all achievement and no sacrifice.

Yet in the first chapter of The Two Towers we see Aragorn at his lowest: confused, grieving, doubting himself and all his actions. He has no clear path, and rather than confidence and assertion he is trapped in uncertainty. The choice (pursue Frodo and the Ring, or rescue Merry and Pippin) is by no means clear, for the one requires the sacrifice of innocents, the other a terrific risk to the world. In truth, Tolkien has derailed the quest narrative precisely to bring his characters to this point of testing.

One of the odd pieces of received wisdom of modernism in literature is that 'good' characters are inherently dull, whereas 'flawed' characters are automatically interesting. But making the right moral choice is often a complex problem for the good character but irrelevant to the selfish. The interesting choices, then, confront the good and not the bad, and reveal depth in these characters.

Tolkien does not show us Aragorn's bravery or skill in combat in this chapter, but rather his compassion and forbearance for Boromir (the failed hero, lost on the quest). This is what restores Aragorn's sense of direction and sets him on the uncertain path to his inheritance.

Thursday, December 6, 2012

Cities and mysteries

A recent piece in The Guardian, London: fantasy's capital city, has me thinking about mystery, imagination and cities.

'Mystery is the doorway to fantasy' the writer remarks. Quite so, but then mystery is one of the basic wellsprings of plot and story, as Dickens so often demonstrated. When I wrote The Raven's Seal, I used one of the techniques of fantasy by making my setting, the city of Airenchester, wholly imaginary. In this way, it was the ideal stage on which arrange and play out my mystery.

The urban mystery, the attempt to pose the reality of the city as a mystery and then unpick it, is one of the oldest forms of mystery. I've always been attracted to cities of the imagination, from Italo Calvino's Venice to M. John Harrison's eerie and unforgettable Viriconium.

'Mystery is also the doorway to reality,' the writer concludes. Airenchester has always been a character in The Raven's Seal, as vividly drawn and present. I hope that Airenchester's fictionality, its fantasy, also tempts the reader to look behind the facade and imagine the mechanisms, the subterfuges, social forms, expectations, dreams and ideologies that drive and support it.