Friday, October 21, 2022

Technical metaphors -- A Scanner Darkly

Sometimes, the locus of meaning in science fiction isn't in the "world-building", the broad setting and social and idealogical conditions, but in the specific technologies applied, which can appear almost incidental. 

Consider Philip K Dick's A Scanner Darkly. It's about addiction, of course, and also dissociation and paranoia, but in the glimmer of the scanner we also trace the scramble suit. The scramble suit reads at first like an interesting gadget, a narrative convenience. It encloses the wearer, flashing a blurred sequence of faces and features at high frequency, scrambling the identity of the wearer, making them anonymous, unidentifiable. Convenient, because the identity of the undercover officer is perfectly concealed, even from other police.

But I'm reminded of something I thought of reading this essay, "Philip K. Dick and the Fake Humans", because in the scramble suit you're a fake person because you're concealed, digitized, anonymized, like any number of pseudo-persons who might be online right now generating posts and tweets and instas and reels, pushing copy-and-paste opinions and misinformation that may or may not come from a "real" person or support a real, human agenda. And so, as the cop in the scramble suit can look at the junkie in the scanner and start to forget that they're the same person because they're pretending to be different people all the time, we're not wholly authentic individuals any more; not caught between the real and the fake but increasingly uncertain and paralyzed by not being able to tell the difference.

A Scanner Darkly is much concerned with this dissociation and its corollary, paranoia, and the incoherent patterns of thought that accompany it, but it doesn't spend any time considering the reasons for addiction, only the technical consequences. Substance D, the fictional drug with an unknown source, breaks down the connection between the hemispheres of the brain, bifurcating the individual mind, and so throughout the book we have these mirror-pairs trapped in the darkened scanner: cops and dealers, straights and junkies.

If there's a hint for the reason for Substance D, it lies in the gap between our technological, mediated, scrambled selves and a longing for connection and authenticity we can no longer achieve.

Monday, June 6, 2022

The long journey: Tad William's Memory, Sorrow, and Thorn

When I posted on the doorstopper fantasy over two years ago, the book I had before me was Tad Williams's The Dragonbone Chair, the first book of Memory, Sorrow, and Thorn. Now, I've just finished To Green Angel Tower, the last book of the trilogy. The reading experience says something about the fantasy series, as a genre and a form, and also how reading is itself an undertaking that changes over time.

For the sake of accuracy, I've read plenty of other books since starting MST, and part of the pleasure of a long series is setting each volume aside, then beginning again, reprising the synopsis, leaving and then returning to the fictional world, observing the changes in characters, speculating on the long threads of plot that are held over. But as MST progresses, the pace slackens, and reading TGAT in particular was a plodding business, sometimes only a few pages a night. When I was younger, I was bolder about skimming long books, but as a consequence my recollection of first reading TGAT was somewhat sketchy and incomplete. This time, I took the time—but the time, as it were, also took something out of me. There was more to learn reading at a measured pace, but it was also obvious how much of the text was filler, spacing, incidents that replicated previous incidents, not to mention the sheer spatial requirement of journeying out and back across the map of Osten Ard.

The slower read gives us more time to reflect on the themes as well as the action—and though Williams is a fine writer of action, there is too much of it. First time round, MST can be read as a classic bildungsroman, tracing the journey of its younger characters from late childhood through to adulthood, and indeed challenging some of the conventions, since sex as well as romance arise, as well as the usual responsibilities and the adult need to confront and overcome grief and anger. But the other theme that becomes evident, woven into and reprised throughout the long journey outwards and back to the beginning, the Green Angel Tower overlooking the very castle that Simon and Miriamele set out from, is the theme of recurrence and nostalgia, of the longing for and critical loss of the past.

[mild spoilers to follow]

This, of course, has informed fantasy fiction since the Old English elegy, and is defines the distinct mood of the elvish exodus from Middle-earth. Williams centers MST on the cycle of invasion and dispossession, and the deep and exceptional resonance of this theme is that while Simon and his companions strive to correct a world that is severely and devastatingly out of balance, trapped in a supernatural winter, restoring the elder world of Sithi domination, before the violent arrival of the human conquerers, is the mission of the tragic and evil Storm King. To some degree, they are both on the same quest, but from very different points. 

This recognition makes Simon's choice at the very moment the Storm King's return is near complete an act of maturity and compassion. Choosing to perhaps to fear but not to hate, he seems to rob Ineluki of the last quantum of rage and spite he needs to complete his ritual. But outside the moment, this is also problematic. For if we accept that the Sithi are in a real sense the indigenous peoples of Osten Ard, brutally displaced, then admitting that fear of the other is only a first step towards justice and reconciliation.

MST gains great traction and interest in playing with many of the tropes of earlier fantasies, particularly The Lord of the Rings. But where the wisdom of Frodo Baggins lies not simply in his destruction of the ring but his pity and compassion—a weapon that the fallen Saruman acknowledges is formidable indeed—Simon here seems to gain the power to acknowledge fear and even look past hatred, but not to overcome it. 

Perhaps this is a necessary change, a more realistic balancing of the fears and compromises, as well as insight and regret, that the hero accumulates, and the cost of the return of the king. But one can't but feel that the moment is not quite satisfying, after so much effort is expended reaching it. Perhaps this is even the trap of the doorstopper, which always suggests more text, more sequels, another novel just in development.

On the other hand, investment in the characters and their world, the very sense of challenge and effort, would be lesser if it were not for their weight and detail of the trilogy. The danger for the doorstopper is that the nostalgia for the world, the desire to deepen immersion and multiply characters into sprawling stories, eventually became its own end. The problem with Game of Thrones is that the player can no longer see the end. But I do believe there are ways back into the form, that the formal structure of the trilogy and can nourish engagement, but also find ways to shift expectations, compress, adapt. The wonderment of fantasy is that the world is whole but also deep, and somewhere always remains beyond reach.


Friday, May 13, 2022

Use case scenarios: Look to Windward — Iain M Banks

Look to Windward is a mid-sequence novel for Iain M Banks’s Culture series, but also, in its fashion, a retrospective and a conclusion. It has all the usual Culture novel tropes (by now): an elusive unreliable narrator parked somewhere in the narrative frame, an structure of flashbacks and piecemeal reveals, a self-reflective concern with unpicking the nature and character of the Culture, and a good many characters who are either drones, non-humans, or Minds.

But despite the title—for the most telling line in the novel finally confirms that "look to windward" is an exhortation to scan the horizon of possibility for oncoming threats—the novel is almost entirely about looking back, and inwards, not forward. Framed by the observation from a Culture orbital of the light from two supernova events, acts of grandiose destruction from the Idiran-Culture war, the novel is primarily looking back in time: to the war that framed Consider Phlebas, and to the later conflicts and failed interventions that propel the Chelgrian protagonist to a monstrous act of revenge. In between lie some lengthy set-pieces and impressive landscape tourism about the orbital, mainly concerned with sketching out the lifestyle and unpacking the utopian society of the Culture in peace-time, but these are interspersed with darker accounts of warfare, personal loss, and the unfolding of a conspiracy to mass murder. 

Unlike Consider Phlebas, with its quest plot and visceral narrative momentum, or even The Player of Games with its unfolding victories, Look to Windward frequently reverts to losses, failures, even regret, as if these are the counter-cases and exceptions to the use of weapons, the points where the Culture misses or fails and the moral cost falls due.

Dedicated to the Gulf War Veterans (a war, by the way, that demonstrated the terrifying potential of advanced weapons and technologies against an ill-equipped, out-dated, and poorly led conscript army), Look to Windward could well serve as a study in post-traumatic stress disorder, the price of efficient slaughter for both the winners and the losers. But in the case of Major Quilan, the survivor of a brutal civil war that was precipitated by the meddling of the Culture, it's also a study in the grooming of terrorists, the subtle and dreadful conversion of trauma into nihilism, and nihilism into vengeance.

One of Horza's critiques of the Culture in Consider Phlebas was that the Culture was too safe, too tidy, that without risk the life it nurtured was ultimately without meaning either, and indeed, parts of Look to Windward suggests that for the majority of the Culture all risks have become trivial, illusionary even—evidence of the reification of spiritual value in an utterly materialist society. However, as the final threat is contained, there's a sense that some losses are irrevocable, that some war damages can't be mitigated. At its most thoughtful, and moving, Look to Windward redeems its relatively static passages to bear witness to this fact. 

Thursday, October 21, 2021

Culture games: The Player of Games, Use of Weapons — Iain M Banks

 In the last post I argued that Consider Phlebas is mainly concerned with the question of identity, perhaps appropriately for the first major novel that developed into a significant series. In some quarters, ask about the "Culture novels" and you'll be directed to the safer entry-points, the established bases: The Player of Games and Use of Weapons.

Of course both of these books still betray Banks's concern with questions of identity and unreliable narrators  — who plays the bigger, more dangerous game; who is Zakalwe, really; who wields the weapon, and who is the weapon? — and one could well say that these questions are often at the center of Banks's considerable narrative craft. But I think as Banks's understanding of the Culture as protagonist and utopia developed, the other conflict, the clash between the logic of intervention and personal autonomy, also became more pressing.

In PoG the Empire of Azad, perhaps like the Idirans, is authoritarian, regressive, oppressive, elaborately sexist (since Banks gives it three biological sexes to manage). If there is a weakness in the presentation of the empire, it is almost cartoonishly corrupt, an easy stereotype. The nuance is that the empire has also created, and is structured by, Azad, which is elaborate, beautiful, endlessly complex, almost like literature. Naturally, Gurgeh comes to win at Azad, and because the game embodies the empire, he defeats the imperial system itself, initiating its collapse. But Gurgeh only wins because he eventually, in his revulsion at the empire's brutality, plays in the vernacular of the Culture, through soft power, subversion, the finely measured application of force. 

So, at this point, Gurgeh is effectively de-protagonized. Rather than the subject of his own narrative, he is another playing-piece in the long game of the Culture. The Minds, the drones, are the actual players and, we learn, manipulated Gurgeh into play in the first place. Gurgeh is their knife-missile, their perfectly deployed and selected instrument. Hence, for Gurgeh, his victory in the game of Azad is deeply ambivalent, and at the end of the story we find him not triumphant but in tears, perhaps because he understands that his own game has also collapsed, that the real player of games will always be the Culture itself.

The question comes to a fine point in Use of Weapons. Instrumental reasoning is a fine thing if only the objective counts, but the doctrine of utility reduces all individuals to the status of objects, tools, weapons, or game-pieces in the pursuit of the Culture's broader aims. UoW is a complicated read because of its dual strands of flashback and forward narrative, as if narrative technique were also one of the weapons the author wields for maximum effect. The flashbacks, though episodic, are always clearer and more engaging than the present narrative, in which the narrative stakes seem less clear and compelling, as the politics of the Cluster are less meaningful than the odyssey of the younger Zakalwe.

The coincidence of these streams is what shows us that Zakalwe, like Gurgeh, is merely a weapon, talented and useful, but only fully realized when deployed by the Culture. In fact, the text suggests that whenever Zakalwe attempts to break free of the Culture, to act on his own terms, his attempt is a failure. The tragedy of UoW is that at no point can Zakalwe redeem himself from his brutal history or escape his identity. He is the weapon rather than the wielder, and the poet knows that weapons find their full reality only in the moment of destruction.

Saturday, June 5, 2021

Consider Phlebas — Iain M. Banks

 I can still recall buying Consider Phlebas on a rainy winter’s afternoon in Christchurch in the very early 90s and reading it entirely in the space of a couple of days. No slight thing, given its comparative length at 467 pages. I was a student at the time, which makes dedicated, compulsive reading feasible. Consider Phlebas was then the first of what became Banks’s sequence of Culture novels, but to my mind it remains one of the most compelling and challenging novels in the sequence, a masterpiece in the sense of being the first and necessary proof of the author’s skill. Over the years, I’ve seen other reviewers relegate Consider Phlebas to the status of an earlier, less accomplished work — the first but not the best, as fantasy literature.com has it — but this seems to me to fundamentally misunderstand its impact and importance.

If you’re inclined to read CP as part of a series, it does offer some challenges, the first of which would be a roughly two-part structure, in which the first part is relatively disjointed, almost picaresque, a sequence of accidents and violent incidents as the protagonist Bora Horza Gobuchel weaves his way towards the location of his main mission. Each of these incidents, from a disastrous raid on a remote temple to a crashing megaship to a gruesome encounter with an apocalyptic cult and its grotesque, cannibalistic leader works exceedingly well as a set-piece. In terms of narrative they are superb and compelling, a combination of action, suspense, and vivid detail. But beyond setting the scene for the novel’s broader conflict between the imperialist, religiously conservative Idirans and the liberal, pan-humanistic but no less expansionist Culture, what do these incidents achieve?

To my reading, the arbitrary violence and random danger are quite the point. War, of course, is chaotic and often absurd. But more than this, Banks’s galaxy of cultures and species, despite its high technology and tiers of civilization, is no utopia. Rather, we observe through the context of Horza’s encounters the persistent strands of hedonism and fanaticism, and the fear of disorder that motivates both the Culture and the Idirans. Horza is fond of accusing the Culture of trying to suppress the “messiness” that is organic life, but the first half of CP illustrates just how violent and precarious that messiness can be.

This would still be simply scene-setting if it were not for its connection to the second significant challenge of CP. Horza, our primary point-of-view character and protagonist is aligned against the Culture and sides with the religious zealotry of the Idirans for his own reasons. From the beginning Horza, a Changer, one of a species of biological weapons designed to infiltrate and impersonate other humanoid species, has been engaged in a struggle for identity. This might seem natural for the doppelgänger, always marginal, always forced to mediate between multiple identities merely to survive. As Banks makes clear, this is the challenge for all intelligent life. Who are we? asks Fal ‘Ngeestra, Culture Referer, whose intuition matches the intelligence of the Minds: Information being passed on... Life is a faster force, reordering, finding new niches, starting to shape; intelligence — consciousness — an order quicker, another new plane. The Idirans, at the apex of their ferocious evolutionary ascent, are driven to assert a fixed identity lodged in their genetics. Even the refugee Mind, quest object, fears the corruption of its information/identity as it shelters in its hiding place.

Understand this about CP, that the framing Culture-Idiran War is really a struggle for identity that consumes and shapes Horza’s path, and you begin to see how compelling and emotionally demanding the ending really is. 

Consider Phlebas...

Who are we? Who do we identify with: the Culture, the Idirans, Horza the Changer, his doomed crew? 

Oh you who look to windward...

Enquire of the Internet what "Look to windward" means and you're likely to find multiple, circular references to CP and the Culture series. But if you treat it as the fragment of poetry it is, to look to windward from a sailing ship suggest looking into the wind, either along the course you have passed, as the wind blows you, or to look out for any object bearing towards you with the wind behind it. The metaphor, then, is an admonishment to consider where you have come from, and the threat that is not before you but follows in your wake. 

Eventually, Horza fails, defeated by the irreconcilable tensions between the fanaticism of the Idirans he has committed to and the technical superiority and perhaps moral superiority of the Culture. Indeed, it is the Culture, and it's "clever" anticipation of all eventualities that prevails. But in his last moments he grasps for and retains that fragmentary expression of identity, a name, a coherent, tragic self. For Fal and the Culture Minds—those who look to windward and prevail—there is a certain validation in this rescue, just as the outcome of the Culture-Idiran War is inevitable. But buried in this moment is another realization, as we learn that the rescued Mind later assumed the name of Bora Harza Gobuchel, the reason for which is a "long story"— indeed, the long story we have in hand.

Deep in the Command System on a Planet of the Dead, a desolate war monument to the mass destruction of an intelligent species with its own weapons, Horza and the hidden Mind both come to recognize the fragility and contingency of consciousness. For Horza, it is a single, all-too-late point of identification with the Culture: "Horza realized that his own obsessive drive never to make a mistake, always to think of everything, was not so unlike the fetishistic urge which he so despised in the Culture: that need to make everything fair and equal, to take the chance out of life."

Last century, when I first read CP, I was inclined to assign Banks’s other motto, the sardonic quote from the Koran, as a reference to the Idirans. But now, I can see another irony at play: the moral calculus of the Culture may indeed be that contained carnage is preferable to idolatry, to religious fixation on absolute ideas. What makes CP so compelling is the nuance of this theme set against the brilliance of the explosive action narrative Banks deploys to deliver it. Eventually we will choose to side with the Culture, and later novels, more contained, mannered even, will focus more and more on the implications of the Culture’s own use of weapons as it expands and consolidates its version of interventionist utilitarianism. But the emotional sub-current is equally relevant: what are the costs, who are we, really, to decide? Consider Phlebas...

Who was once handsome and tall as you.


Friday, March 26, 2021

Worlds within, worlds beneath

Four seasons in one day
Lying in the depths of your imagination
Worlds above and worlds below
The sun shines on the black clouds hanging over the domain

– Crowded House (Lyrics Tim Finn & Neil Finn)

In writing, much of my attention is turned to the craft and creation of fictional worlds. This is not simply a matter of science fiction or fantasy; every fiction instantiates and implies a rich collection of assumptions, designs, guesses, and diegetic facts that form the imagined world: the shadow of the text illuminated by the reader’s imagination.

Fictional worlds, their potential and danger, haunt two quite different recent works: M. John Harrison’s startling and unsettling The Sunken Land Begins to Rise Again and Susanna Clarke’s lucid and compelling Piranasi. Each one considers, in quite different ways, the temptations and traps of the many worlds harbored in the imagination.

One knows, by now, what to expect of M. John Harrison. His technique is extraordinary; his worlds are indistinct, oblique, out of reach. The Sunken Land Begins to Rise Again is set in England, but it is the profoundly alienated and drifting nation of the Brexit era. Beneath the surface lies the deep history of the land: geology, geography, the sediment of millennia of human occupation and industry, marked in the spiritual and material landscape. But the characters are detached from this, often both physically and emotionally isolated, in a post-industrial economy focused on gigs and temporary lodgings. One senses the movement to reconnect with the sunken lands, inherent in the fictional interest in the themes of spiritual renewal and transformation expressed in the sentimental Victorian tract The Water Babies. But the fixation on a lost sense of "English-ness" also evokes the toxic isolationism of Brexit. 

Harrison's technique focuses on exact, evocative description paired with inexact, oblique narrative. His work is often described as unsettling, and it is the way his precise, writerly skill with detail and landscape positions itself across an incomplete story that unsettles one’s sense of narrative and coherent action. Harrison’s characters, likewise, are drawn to the unspoken network of aspiration and conspiracy that informs the story but refuses to cohere.

Clarke's Piranesi is no less painstaking, but the narrative that begins as a mystery eventually becomes clear, as the protagonist's fractured memory is reconstructed, if not restored. Yet the fictional world, the structure inspired by the work of the historical Piranesi, in particular the astonishing Carceri d'invenzione or Imaginary Prisons series of prints, is the primary setting of the novel. The "World" of Piranesi — it is a proper noun, a character — is an archetypal labyrinth, a fictional construct, and a prison. The fantasy that begins as a dream of transcendence, an experiment in magic, becomes a trap, an exercise in manipulation and cruelty. What first appears as a consistent, even beautiful exercise in baroque classicism also has corrosive effects on the mind and memory. And although compassion and rescue are possible, it is only from outside the fictional world that we begin to understand its dangers as well as its potential.

There is a measure of peace and resolution at the end of Piranesi that The Sunken Land Begins to Rise Again does not offer, but both works shape themselves around the potential and dangers of the other world, the imaginary, and the dangerous journey between the real and unreal, and what we may discover, recover and lose in the transition.

Friday, December 18, 2020

The doorstopper fantasy

 The Lord of the Rings is no doubt a long read and well worth the time, but compared to the “doorstopper” multi-volume fantasies that followed it, it’s positively compact. Indeed, LOTR was drafted as a single long novel, and then published in three volumes, a choice with a strong tradition in the case of the triple-decker novels of earlier Victorian publishing. But, at some point in the 70s and 80s the trilogy became the pattern, and then commercial fantasy developed the even more substantial series format, which gave us behemoths like The Wheel of Time and Game of Thrones. These doorstopper fantasies, of significant mass and length, well exceed LOTR in word-counts and represent several intriguing challenges and questions.

I’m minded of this because my shelter-in-place COVID-19 reading has included Tad William’s Memory, Sorrow, and Thorn, both a trilogy and one of the better exemplars of the doorstopper series. William’s certainly wrote at length, introducing multiple character threads and alternately cultivating and subtly defying genre conventions, but at least MS&T came to a satisfying ending. I still remember overhearing Robert Jordan being pressed as to when The Wheel of Time would end by a Christchurch bookstore owner during a visit. As I recall, he gave a firm “we’ll see” in answer, and sadly died before his series was finished. George R. R. Martin, on the other hand, has attracted the scorn and concern of fans for not yet completing Game of Thrones, and yet I think the more interesting question is how will he finish his own sequence when the script writers of the TV series have already preempted his choices.

The trilogy format certainly offers some advantages. The three book sequence frames and encourages a beginning, middle, and end structure, offering the clarity of exposition, development, and conclusion, rising tension, and similar desiderata. And a wide range of authors have made good use of the scope of multiple story threads to develop tension and suspense. And perhaps the more complex the fantasy, and more complex the fictional world, the more need for development and explanation.

But issues of completion aside, the doorstopper has encouraged and even enabled some weaknesses, perhaps the worst of which was bloated storylines with more long-winded development for development’s sake and seemingly interminable politicking and journeying. Even Memory, Sorrow, and Thorn drags in the middle volume, shifting and transferring characters back and forth across Osten Ard like an over-cautious chess player advancing and retreating pieces in the mid-game before the end-game becomes apparent. But worse than pacing, I think, was the proliferation of shallow minor characters and ancillary story-lines. The main reason I dropped GoT and the sprawling, interminable Malazan Book of the Fallen was the ever expanding cast of characters, which made a focal point, much less a protagonist, impossible to settle on. 

And yet the fantasy trilogy trilogy, with its open horizons, its richness of texture, its sustained evocation of a world, remains compelling. Perhaps there are ways to adapt and develop the three part structure; to make the long journey an adventure, to provide authentic scope for characters to emerge, and to make the imaginary world dense and strange again.